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Facial Blendshapes Tutorial

This head kept mine very busy in the last few months to have been fully into Gnomon Tutorial: "Introduction To Creating Facial Blendshapes in Maya" by Derrick Sesson. This course is the full immersion into creation of realistic FACS facesapes for VFX that I always looked forward to do. My professional specialization path in facial modelling goes through this and I am so thankful to Gnomon and Derrick for making this amazing online content. Due to lack of time the quality of my faceshapes aren't good enough as I desire, but I feel very satisfied about the final result, especially for the huge amount of tips, tricks, anatomical teachings, technical aspects and workflow instructions I could learn. As Derrick teaches, all faceshapes were made in Maya using Clusters for blocking and Sculpting Tools for redefining shapes, then setting all of them into the Shape Editor.
Looking forward to make a new FACS system on my own and hopefully join a production facial modelling team to use my new skills.